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GLOSSARY




CHARACTER STATS


                       STAT LEVELS OF THE HUMAN PRIME

                LV. #
                       1. 1% - 10% (INCOMPETENT)
                       2. 11% - 20% (POOR)
                       3. 21% - 30% (BELOW AVERAGE)
                       4. 31% - 40% (AVERAGE)
                       5. 41% - 50% (ABOVE AVERAGE)
                       6. 51% - 60% (MUCH ABOVE AVERAGE)
                       7. 61% - 70% (EXCELLENT)
                       8. 71% - 80% (PHENOMINAL)
                       9. 81% - 90% (FRIGHTENING)
                     10. 91% - 100% (UNBELIEVABLE)

                       STR - (STRENGTH) A SINGLE LEVEL ROUGHLY REPRESENTS ABOUT 100LBS(45KG) WORTH OF
                                 OVERALL PHYSICAL FORCE.


                       END - (ENDURANCE) A SINGLE LEVEL ROUGHLY REPRESENTS THE BODY'S CAPACITY
                                 TO RESIST ABOUT 100LBS(45KG) WORTH OF PHYSICAL FORCE.


                       MOV - (MOVEMENT) OVERALL PHYSICAL FLEXIBILITY, PHYSICAL STAMINA, REFLEXES, AND
                                 PHYSICAL ACCURACY.


                       ATTR - (ATTRACTIVENESS) OVERALL ABILITY TO DRAW A CROWD/ATTENTION AND MANIPULATE
                                 THROUGH LOOKS, CHARISMA, OR INTIMIDATION.


                       INT - (INTELLIGENCE) THE SUBJECT'S RATE OR SPEED OF LEARNING, CLARITY OF MENTAL
                                 PERCEPTION, AND SPEED OF MENTAL CALCULATION.


                       SNS - (SENSE) OVERALL ABILITY TO ACCURATELY (PHYSICALLY AND MENTALLY) FEEL, SEE,
                                 READ, AND REACT TO ONE'S OWN ENVIRONMENT OR ACTIONS.


                       F.S. - (FIGHTING STYLE) CONDITIONED PHYSICAL SKILL AND ABILITY DESIGNED FOR
                                 THE SAKE OF GENERAL SURVIVAL.


                       CHI - OVERALL CAPACITY AND DISCIPLINE OF MENTALLY MANIPULATING THE BODY'S
                                 PERFORMANCE OR MENTALLY MANIPULATING MATTER THAT SURROUNDS THE BODY.


                       CRTV - (CREATIVITY) AMOUNT OF SKILLS AND TALENTS THAT ARE GEARED TOWARD
                                 ORIGINALITY.


                       INTU - (INTUITION) AMOUNT OF SKILLS AND TALENTS THAT ARE GEARED TOWARD
                                 THAT "GUT FEELING" OR GUESSING ACCURATELY.


                       CNFM - (CONFORMITY) AMOUNT OF SKILLS AND TALENTS THAT ARE GEARED TOWARD
                                 ACCURATELY UNDERSTANDING AND FOLLOWING MOTIONS OR DIRECTIONS.


                       S. EGO - (SUPER EGO) OVERALL STRENGTH TO OVERCOME ALL EMOTIONAL AND
                                 INSTINCTIVE OBSTACLES TO ACHIEVE THE MORALLY DESIRED TASK AT HAND. "GUTS"


                       EGO - AMOUNT OF SELF CONFIDENCE AND TOTAL CAPACITY OF EMOTIONAL
                                 DRIVE.


                       ID - THE STRENGTH AND DOMINANCE OF THE INSTINCTIVE PRIMAL BEAST
                                 WITHIN.


PHYSICAL SPECIALTIES


                       AIR RECOVERY - REGAINING CONTROL OF YOUR POSITIONING WHEN LAUNCHED IN THE AIR.

                       BALLISTIC FORCE - THE ABILITY TO CHANNEL PHYSICAL FORCE THROUGH AN OBJECT
                                 AND HAVE THE IMPACT TAKE PLACE AT THE DESIRED DEPTH.
                                 (ie: HITTING A STACK OF BRICKS AND ONLY MAKING THE BOTTOM BRICK BREAK.)


                       BREAK FALL - PROPERLY POSITIONING THE BODY TO MINIMIZE DAMAGE FROM IMPACTING
                                 ON A FLAT SOLID SURFACE.


                       DOUBLE JUMP - SHIFTING THE BODY'S WEIGHT UP TO GAIN MORE HEIGHT IN THE AIR OR
                                 TO SLOW DOWN A FALL.


                       LATERAL SHIFT - SHIFTING THE BODY'S WEIGHT HORIZONTALLY TO QUICKLY CHANGE
                                 TRAJECTORY OR GAIN MORE DISTANCE IN THE AIR.


                       QUICK FALL - SHIFTING THE BODY'S WEIGHT DOWN TO ACCELERATE THE SPEED OF FALLING.

                       QUICK UP - RISING FROM LYING DOWN TO A READY STANDING POSITION IN AN INSTANT.

                       RIDE - SHIFTING AROUND OR WITH AN IMPACTING OBJECT TO GREATLY MINIMIZE DAMAGE.
                                 (ie: ROLLING YOUR FACE ON A PUNCH TO TURN A DIRECT HIT INTO A GRAZE.)
                                 (ALLOWING A KICK TO THE GUT TO PUSH YOU BACK; RESULTING IN REDUCED DAMAGE.)


                       SHATTER - DISPERSING PHYSICAL FORCE THROUGH THE SURFACE OF A SOLID OBJECT
                                 (ABOUT AN INCH IN DEPTH AND VARYING WIDTH IN THE DISPERSEMENT'S DIAMETER.)
                                 AND SHATTERING THAT SURFACE VIRTUALLY INTO DUST WITH A STRIKE.


                       WALL JUMP - LEAPING OFF OF A VERTICAL SURFACE TO GAIN HEIGHT OR CHANGE
                                  DIRECTION.


CHI SPECIALTIES


                       DARK - THE ABILITY TO CREATE SHADE OR BLOCK OUT LIGHT.

                       LIGHT - THE ABILITY TO CHANGE THE COLOR OF LIGHT AND/OR CREATE A LIGHT SOURCE.

                       SILENCE - THE ABILITY TO BLOCK OUT SOUND IN THE SURROUNDING ENVIRONMENT.

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KOHAD © 2006-2008 Christopher Anthony Rodriguez