INFO
MAINPAGE
GLOSSARY
CHARACTER STATS
STAT LEVELS OF THE HUMAN PRIME
LV. #
1. 1% - 10% (INCOMPETENT)
2. 11% - 20% (POOR)
3. 21% - 30% (BELOW AVERAGE)
4. 31% - 40% (AVERAGE)
5. 41% - 50% (ABOVE AVERAGE)
6. 51% - 60% (MUCH ABOVE AVERAGE)
7. 61% - 70% (EXCELLENT)
8. 71% - 80% (PHENOMINAL)
9. 81% - 90% (FRIGHTENING)
10. 91% - 100% (UNBELIEVABLE)
STR - (STRENGTH) A SINGLE LEVEL ROUGHLY REPRESENTS ABOUT 100LBS(45KG) WORTH OF
OVERALL PHYSICAL FORCE.
END - (ENDURANCE) A SINGLE LEVEL ROUGHLY REPRESENTS THE BODY'S CAPACITY
TO RESIST ABOUT 100LBS(45KG) WORTH OF PHYSICAL FORCE.
MOV - (MOVEMENT) OVERALL PHYSICAL FLEXIBILITY, PHYSICAL STAMINA, REFLEXES, AND
PHYSICAL ACCURACY.
ATTR - (ATTRACTIVENESS) OVERALL ABILITY TO DRAW A CROWD/ATTENTION AND MANIPULATE
THROUGH LOOKS, CHARISMA, OR INTIMIDATION.
INT - (INTELLIGENCE) THE SUBJECT'S RATE OR SPEED OF LEARNING, CLARITY OF MENTAL
PERCEPTION, AND SPEED OF MENTAL CALCULATION.
SNS - (SENSE) OVERALL ABILITY TO ACCURATELY (PHYSICALLY AND MENTALLY) FEEL, SEE,
READ, AND REACT TO ONE'S OWN ENVIRONMENT OR ACTIONS.
F.S. - (FIGHTING STYLE) CONDITIONED PHYSICAL SKILL AND ABILITY DESIGNED FOR
THE SAKE OF GENERAL SURVIVAL.
CHI - OVERALL CAPACITY AND DISCIPLINE OF MENTALLY MANIPULATING THE BODY'S
PERFORMANCE OR MENTALLY MANIPULATING MATTER THAT SURROUNDS THE BODY.
CRTV - (CREATIVITY) AMOUNT OF SKILLS AND TALENTS THAT ARE GEARED TOWARD
ORIGINALITY.
INTU - (INTUITION) AMOUNT OF SKILLS AND TALENTS THAT ARE GEARED TOWARD
THAT "GUT FEELING" OR GUESSING ACCURATELY.
CNFM - (CONFORMITY) AMOUNT OF SKILLS AND TALENTS THAT ARE GEARED TOWARD
ACCURATELY UNDERSTANDING AND FOLLOWING MOTIONS OR DIRECTIONS.
S. EGO - (SUPER EGO) OVERALL STRENGTH TO OVERCOME ALL EMOTIONAL AND
INSTINCTIVE OBSTACLES TO ACHIEVE THE MORALLY DESIRED TASK AT HAND. "GUTS"
EGO - AMOUNT OF SELF CONFIDENCE AND TOTAL CAPACITY OF EMOTIONAL
DRIVE.
ID - THE STRENGTH AND DOMINANCE OF THE INSTINCTIVE PRIMAL BEAST
WITHIN.
PHYSICAL SPECIALTIES
AIR RECOVERY - REGAINING CONTROL OF YOUR POSITIONING WHEN LAUNCHED IN THE AIR.
BALLISTIC FORCE - THE ABILITY TO CHANNEL PHYSICAL FORCE THROUGH AN OBJECT
AND HAVE THE IMPACT TAKE PLACE AT THE DESIRED DEPTH.
(ie: HITTING A STACK OF BRICKS AND ONLY MAKING THE BOTTOM BRICK BREAK.)
BREAK FALL - PROPERLY POSITIONING THE BODY TO MINIMIZE DAMAGE FROM IMPACTING
ON A FLAT SOLID SURFACE.
DOUBLE JUMP - SHIFTING THE BODY'S WEIGHT UP TO GAIN MORE HEIGHT IN THE AIR OR
TO SLOW DOWN A FALL.
LATERAL SHIFT - SHIFTING THE BODY'S WEIGHT HORIZONTALLY TO QUICKLY CHANGE
TRAJECTORY OR GAIN MORE DISTANCE IN THE AIR.
QUICK FALL - SHIFTING THE BODY'S WEIGHT DOWN TO ACCELERATE THE SPEED OF FALLING.
QUICK UP - RISING FROM LYING DOWN TO A READY STANDING POSITION IN AN INSTANT.
RIDE - SHIFTING AROUND OR WITH AN IMPACTING OBJECT TO GREATLY MINIMIZE DAMAGE.
(ie: ROLLING YOUR FACE ON A PUNCH TO TURN A DIRECT HIT INTO A GRAZE.)
(ALLOWING A KICK TO THE GUT TO PUSH YOU BACK; RESULTING IN REDUCED DAMAGE.)
SHATTER - DISPERSING PHYSICAL FORCE THROUGH THE SURFACE OF A SOLID OBJECT
(ABOUT AN INCH IN DEPTH AND VARYING WIDTH IN THE DISPERSEMENT'S DIAMETER.)
AND SHATTERING THAT SURFACE VIRTUALLY INTO DUST WITH A STRIKE.
WALL JUMP - LEAPING OFF OF A VERTICAL SURFACE TO GAIN HEIGHT OR CHANGE
DIRECTION.
CHI SPECIALTIES
DARK - THE ABILITY TO CREATE SHADE OR BLOCK OUT LIGHT.
LIGHT - THE ABILITY TO CHANGE THE COLOR OF LIGHT AND/OR CREATE A LIGHT SOURCE.
SILENCE - THE ABILITY TO BLOCK OUT SOUND IN THE SURROUNDING ENVIRONMENT.
INFO
MAINPAGE
KOHAD © 2006-2008 Christopher Anthony Rodriguez